Brick.net is a rouge-like take on breakout. Player's must beat a series of handcrafted levels with randomized elements. Along the way, they are able to purchase power-ups and permanent upgrades.
Designed the upgrade system. Made the decision to have a mix of permanent upgrades and temporary ones (power-ups)
Added gravity to the ball. This solved an issue with the player having to wait a very long time for their ball to return to them if it got stuck. In addition, it added a lot more weight to the ball.
Designed the shop system to be much more intuitive for buying large amounts of items at once